Work Experience:


2011 - Present: Certain Affinity

Senior Concept Artist for an unannounced title
  • Created concept art for various environments, machinery, buildings, tech, etc.


2010 - 2011: Red Fly Studio

Senior Concept Artist for an unannounced title
  • Created concept art for various environments, worlds, machinery, vehicles, robots, etc.


2009 - 2010: Vigil Games

Senior Concept Artist on "Warhammer 40,000 Dark Millennium Online" (massively multiplayer online role-playing game)
  • Created concept art establishing the look of various elements in the game such as environments, vehicles and machinery.


2006 - 2009: Smart Bomb Interactive

Art Director on "Snoopy Flying Ace" (air combat game for XBox 360)
  • Created extensive concept art establishing the overall look and visual style of the game.
  • Oversaw the development of all game assets.
  • Devised several new methods for creating normal, relief and parallax maps that were simpler, faster and more dynamic than previous methods.
Art Director on "War Grunts" (real time strategy game for Wii)
  • Developed the original idea and created concept art for the vehicles, characters and the overall style of the game.
  • Oversaw the accurate and timely creation of 3D models by the modeling team.
  • Worked closely with the programmers fully to develop the design and gameplay.
Concept Artist / Texture Artist on "Snoopy vs. the Red Baron" (air combat game for PS2, PSP and PC)
  • Created concept art for vehicles, buildings, environments and characters.
  • Responsible for developing the texture style of game, which received many positive reviews.
Other Accomplishments:
  • Developed new game ideas with original artwork to inspire the look and feel.
  • Wrote several game design documents.
  • Taught classes for the art team covering many applicable aspects of game art such as concepting, texture painting and methods for creating normal and relief maps from scratch.


2004 - 2005: Omation

Texture Artist on "The Barnyard" (3D animated feature film)
  • Painted textures and worked with shaders and UVs for characters and environments.
  • Textured main characters Dag the Coyote and Mr. & Mrs. Beady, as well as several supporting characters.
  • Responsible for texture work on many of the more detailed rusted and distressed vehicles in the movie.


2002 - 2004: Crystal Dynamics

Concept Artist on "Tomb Raider: Legend" (platform game for PS2, PSP, PC, XBox and XBox 360)

Game Artist on "Whiplash" (platform game for PS2 and XBox)
  • Responsible for environmental concept art, environment modeling, texture painting, and environmental animation.


2000 - 2002: Blizzard Entertainment

3D Artist on "World of Warcraft" (massively multiplayer online role-playing game)
  • Responsible for creation of concept art, construction of 3D models and painting texture maps.


1999 - 2000: Netter Digital Entertainment

Computer Animator on "Dan Dare" (3D animated science fiction series)
  • Animated 200+ finished shots on a demanding schedule.
  • Created combinations of spacecraft shots, explosion and special effects shots, but most notably character-heavy shots.
  • Responsible for modeling various 3D objects.


1995 - 1999: Walt Disney Company

Character Artist
  • Created drawings for Disney standard character products (Mickey Mouse, Donald Duck, Goofy, etc).
  • Worked on concepts for "Disney's Dinosaur" product ideas and drawings for Dinosaur-related products.
  • Conceptualized product designs and ideas for other product lines.




Applicable Skills:

  • Drawing: interior & exterior environments, characters, vehicles & other objects from imagination.
  • Photoshop: digital painting and advanced image editing.
  • Texturing: diffuse texture map and normal map painting from scratch in Photoshop, or in ZBrush & CrazyBump. Ability to create relief maps or parallax maps.
  • UV Mapping and shader network construction.
  • 3D Modeling: characters, game environments, mechanical objects and organic objects, both high and low poly.
  • 3D Character Animation.
  • Pixel Art: sprite creation and animation of characters and environments for 2D games.
  • Software: Fluent in Photoshop, Painter, Maya, 3DS Max, Softimage, Lightwave, ZBrush, Mudbox & CrazyBump.




References:

  • Available upon request.